Making Historical Firearms of the Spanish American War

It has been over two months since the last post on the game’s development. Finally, after some hard work, progress can be shown on what has changed and been added. Over the past few months, development has begun on recreating many of the firearms used during the Spanish-American War.

Firearms of the War and What has been Developed

As of this writing, three firearms are fully implemented into the game, with two more on the way once the animations are complete. These weapons are the Springfield Trapdoor Rifle (1873), Krag Jorgensen (1898), and the Colt Model 1892, with the Spanish Mauser 1893 Rifle and the Mauser C96 being two weapons not yet fully implemented into the game. The first three firearms were completed first, as these are the most well documented firearms used by American troops during the war. The latter two firearms were used by Spanish troops and a handful of Cuban revolutionaries, which is not the primary side players of the game will be playing as. Of course, these are not the only firearms planned to be added into the game. Other firearms that will be added to the game at some point include but are not limited to: the Lee Navy Model 1895, the Winchester Model 1895, the Colt Model 1873, the Remington Rolling Block, the Remington Lee Model 1885, and the Smith and Wesson Model 3, among many other weapons. The list of researched firearms is subject to change and grow over the course of the game’s development. However, being that making high-poly models of weapons is quite time consuming, future development of other weapons is currently on hold while other aspects of the game are being developed.

What is Next?

From here, development is going to focus on the in-engine effects of the created firearms. This largely means the development of muzzle flashes, gun-powder smoke (for applicable firearms), and dynamic bullet holes. In addition, minor quality of life improvements to the UI, as well as the addition of “hitmarkers”, will be added during this stage. Afterwards, development will shift back to modeling, this time with development of various artillery weapons and, of noteworthy change, the reworking of the cavalry and commanding officer units. You can expect another development post once significant progress has been made in this area. Afterwards, the only major aspects left to develop before having a complete “vertical slice” of the game is the development of human models and the planned upgrade to the latest version of the Unity engine and High-Definition Render Pipeline.

Early Access Announcement

The final thing to announce is that the game will no longer have an open-public demo and a full 1.0 version release. Instead the game has been opted for an early access release instead, which allows for greater community testing and financial backing for the game’s development. More information regarding the release will be revealed over the coming months. If you’d like to see a slightly more in-depth look at the development of the game, consider watching the development video below, as well as following Venomic Games on our social media accounts.

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